Mob Crush Could Not Auth Agains Twitch
| 342 users online | Omen Findings Server: Siren Game: FFXI Posts: 3292 By Siren.Kyte 2016-12-31 23:29:53 [+] Server: Shiva Game: FFXI Posts: 1325 Brynach said: » Shiva.Siviard said: » Ruaumoko said: » I'k now wondering if a Nirvana SMN could be an first-class DD on Kei, provided the SCH opens Fragmentation for them. Flaming Crush could do some pretty spectacular numbers. We've washed Kei a couple of times with a setup of PUP x2, COR x2, SMN and GEO. One COR uses Drachen Roll and Boob Scroll, the other COR uses Companion's Roll only so that the Automatons accept regain. The GEO lays down a Geo-Malaise bubble. One PUP uses the PLD Motorcar to tank, the other uses a RNG and he holds his puppet on standby. The PUP whose auto is tanking has to keep at least one Light Maneuver up in order to proc Bone Crusher. The other PUP with RNG Automaton equipped with the Inhibitor attachment uses deploy to force Armor Shatterer which results in a Light SC. The SMN using Ramuh then bursts with Thunderstorm. The SMN can burst twice with Thunderstorm via Apogee JA. Rinse/Repeat until Kei dies. The fight, assuming no mistakes, will last ~12-15 minutes which includes Benediction. A skillful SMN volition burst for anywhere in the range of 35k to 50k depending on resist.. Nosotros have been going Run Whm Sch Cor Geo Smn. Same principle as above, but frag sc > mb Thunderstorm. However, I will say that on a normal geo malaise+lang (no BOG or Bolster) I get closer to 70-75k mb on smn. BOG or Bolster both means 99k for me. We did utilize the SCH strat with a single PUP tanking, merely we found that Os Crusher to Armor Shatterer (both of which exercise low harm) results in a Low-cal SC that heals Kei for only a pocket-sized amount of HP. Equally opposed to a SCH doing nuke skillchains, all of which heal Kei for some pretty significant amounts unless the SCH gimps himself to the betoken the nukes do single or double digit damage. Shiva.Siviard said: » Brynach said: » Shiva.Siviard said: » Ruaumoko said: » I'yard now wondering if a Nirvana SMN could be an excellent DD on Kei, provided the SCH opens Fragmentation for them. Flaming Beat out could do some pretty spectacular numbers. We've done Kei a couple of times with a setup of PUP x2, COR x2, SMN and GEO. 1 COR uses Drachen Roll and Boob Roll, the other COR uses Companion's Curl only and then that the Automatons have regain. The GEO lays downwards a Geo-Malaise bubble. Ane PUP uses the PLD Auto to tank, the other uses a RNG and he holds his puppet on standby. The PUP whose auto is tanking has to keep at least one Light Maneuver up in order to proc Bone Crusher. The other PUP with RNG Automaton equipped with the Inhibitor attachment uses deploy to force Armor Shatterer which results in a Calorie-free SC. The SMN using Ramuh and so bursts with Thunderstorm. The SMN can burst twice with Thunderstorm via Apogee JA. Rinse/Repeat until Kei dies. The fight, bold no mistakes, will concluding ~12-15 minutes which includes Benediction. A good SMN volition burst for anywhere in the range of 35k to 50k depending on resist.. Nosotros have been going Run Whm Sch Cor Geo Smn. Aforementioned principle as above, but frag sc > mb Thunderstorm. Even so, I will say that on a normal geo angst+lang (no BOG or Bolster) I get closer to 70-75k mb on smn. BOG or Eternalize both means 99k for me. Nosotros did use the SCH strat with a single PUP tanking, but nosotros institute that Os Crusher to Armor Shatterer (both of which do low impairment) results in a Lite SC that heals Kei for only a small-scale amount of HP. As opposed to a SCH doing nuke skillchains, all of which heal Kei for some pretty pregnant amounts unless the SCH gimps himself to the bespeak the nukes do single or double digit damage. Exactly. The Sch gimps the sc nukes to heal for very small numbers, but can nuke for mb for large numbers after my bp magic burst. Server: Asura Game: FFXI Posts: 1111 Fenrir.Moldtech said: » Asura.Frod said: » Ruaumoko said: » I'yard at present wondering if a Nirvana SMN could be an excellent DD on Kei, provided the SCH opens Fragmentation for them. Flaming Crush could do some pretty spectacular numbers. we run sch 2x, smn 2x, pld, geo on kei. It'south consistent damage doing fragmentation MBs, oasis't tried closing with FC. Our best run time showtime to end is 30 minutes. vii-man party? We run a political party consisting of sch 2x, smn 2x, pld, geo. [+] Server: Asura Game: FFXI Posts: 122 ramuh hits for similar 70k on kei we win with 23-25min left everytime, smnx2 schx2 pld geo [+] Server: Lakshmi Game: FFXI Posts: 852 Finally people realizing how powerful a good geared nirvana smn is [+] Server: Bahamut Game: FFXI Posts: 902 In our last run we got both a Brown Chest floor (Pick three) after the Midboss then also a Gold Chest floor after the terminal Boss. Lakshmi.Konvict said: » Finally people realizing how powerful a skillful geared nirvana smn is Sadly I don't know anyone who would qualify for such a statement. Server: Asura Game: FFXI Posts: 1113 For people going with mage setups doing Kei, Glassy Craver is a huge pain but if you can slap a proficient helix on it at 30-35% before it gets super spammy <25% and then do gravitation >> death (99k) it volition bring that last bit down speedily, yous can get it down and just let the helix impale it off, was able to become half-dozen-9k Helix on him Server: Asura Game: FFXI Posts: 122 another reason to SMN it if you can, conduit rotation and bolster drops any of the minibosses in alittle over a minute. and in that state of affairs noone cares if pld/smns die since they arent likewise horrible effected by weakness. their regain/massive tp spam starts at xxx% on the nose. our showtime conduit usually gets it to that 2d conduit finishes. glassy is extremely manageable in pdt gear This requires farther testing only I'm suspecting that literally whatever icon the Glassy Gorger gets contributes to his DT-%. We noticed that by having just food effects on our tank but burying it in debuffs it still had an insane amount of DT-%. Needs more testing. Server: Asura Game: FFXI Posts: 8393 If that's true that means one needs to advisedly pick which buffs or debuffs to utilize on it... Also I assume in one case he "copies" a buff and manages to become a related -DT bonus, that -DT bonus stays on him fifty-fifty if that vitrify expires or you dispel it, right? Server: Lakshmi Game: FFXI Posts: 517 Non certain if anyone has mentioned information technology simply, I finally got my mule her bard af feet +three done. Showtime yous trade the cards/gear and terminal boss drop, then wait til next day alter, and so he'll ask for the arts and crafts items later which volition toll effectually 5.5m to complete and some other mean solar day expect. Trading my boots to him didn't trigger anything else then yeah. Server: Leviathan Game: FFXI Posts: 733 Funny thing, When fighting I used Holy Circle told group to drop it every bit soon equally it was on, It got copied. Even with rdm and geo spamming dispel and existence able to remove it, It would still vesture off constantly. every five~x sec would see in log for over 3 min it wears off. is this normal? tbh only run omen five times so non sure. Server: Asura Game: FFXI Posts: 2647 How often does Kei change element? Would I be able to accept a ranged group in or is information technology only actually going to work with a SCH+MB setup? Asura.Ladyofhonor said: » How ofttimes does Kei change element? Would I be able to take a ranged group in or is it only really going to piece of work with a SCH+MB setup? From my observations he changes his chemical element with every apply of Stygian Sphere. Trueflight and Leaden Salute are really effective because of all the elements he switches to and gains resistance to Light and Darkness are non among them. RUN/RDM/SCH/GEO/COR/RNG is an constructive setup. [+] Server: Asura Game: FFXI Posts: 2647 Ruaumoko said: » Asura.Ladyofhonor said: » How often does Kei modify element? Would I exist able to take a ranged group in or is information technology simply really going to piece of work with a SCH+MB setup? From my observations he changes his element with every use of Stygian Sphere. Trueflight and Leaden Salute are really effective considering of all the elements he switches to and gains resistance to Light and Darkness are not among them. RUN/RDM/SCH/GEO/COR/RNG is an effective setup. Perfect, thanks Ruau. Server: Fenrir Game: FFXI Posts: 282 Do we have a running tally of reported torso drops yet? Trying to get an idea of whether these bodies are "rare" or "pulse weapons from Escha ZT T3 rare". If the latter, specifically aiming for them seems a bit ... Server: Sylph Game: FFXI Posts: 286 Ruaumoko said: » From my observations he changes his element with every utilise of Stygian Sphere. Trueflight and Leaden Salute are really effective because of all the elements he switches to and gains resistance to Light and Darkness are not amongst them. RUN/RDM/SCH/GEO/COR/RNG is an effective setup. You still accept to break the shield before Trueflight/Leaden are constructive. SCH needs to open for the RNG or COR with Fusion or Distortion earlier Trueflight/Leaden Salute will accident Kei back to the stone-age, otherwise he'll just absorb it similar everything else. [+] Server: Asura Game: FFXI Posts: 1113 how much dmg is a overnice leaden cor doing closing off a SCH fusion? and what is the COR doing to get TP? tacticians? I assume malaise/focus? Server: Asura Game: FFXI Posts: 8464 Sylph.Gobbo said: » Ruaumoko said: » From my observations he changes his element with every use of Stygian Sphere. Trueflight and Leaden Salute are really constructive considering of all the elements he switches to and gains resistance to Light and Darkness are not among them. RUN/RDM/SCH/GEO/COR/RNG is an constructive setup. Yous still take to break the shield earlier Trueflight/Leaden are effective. SCH needs to open for the RNG or COR with Fusion or Distortion before Trueflight/Leaden Salute volition accident Kei back to the rock-historic period, otherwise he'll just blot it like everything else. Ohh at that place is a far ameliorate way to practise that. SCH - Transfixion SC With Flood your looking at +40% harm on top of Allies and any else you throw on. He only takes full harm during the MB window that follows a SC and SCH stratagems are at a premium during that fight due to insane broken regen. You want to maximize your impairment per stratagem used. [+] Server: Odin Game: FFXI Posts: 2254 Fenrir.Sathicus said: » Exercise we have a running tally of reported body drops yet? Trying to get an idea of whether these bodies are "rare" or "pulse weapons from Escha ZT T3 rare". If the latter, specifically aiming for them seems a bit ... ii reported drops so far, both of which are the only drops on the "Owned" list of all bodies when searching them on this site, then there are no unreported drops from Guildwork users. Odds are these bodies sit around 1% drib rate or less considering how many times the Caturae have been killed with but 2 confirmed drops. Server: Fenrir Game: FFXI Posts: 580 Asura.Saevel said: » Sylph.Gobbo said: » Ruaumoko said: » From my observations he changes his element with every use of Stygian Sphere. Trueflight and Leaden Salute are really effective considering of all the elements he switches to and gains resistance to Light and Darkness are non among them. RUN/RDM/SCH/GEO/COR/RNG is an effective setup. You nevertheless have to pause the shield before Trueflight/Leaden are effective. SCH needs to open for the RNG or COR with Fusion or Distortion earlier Trueflight/Leaden Salute will accident Kei back to the stone-age, otherwise he'll just absorb information technology like everything else. Ohh there is a far amend way to practice that. SCH - Transfixion SC With Inundation your looking at +40% damage on meridian of Allies and whatever else you throw on. He only takes full damage during the MB window that follows a SC and SCH stratagems are at a premium during that fight due to insane broken regen. You lot want to maximize your damage per stratagem used. Y'all impale his regen by nuking his current weak element. Tier 1/2 nukes are good plenty for that. [+] That's why we have good discussion threads like this. That is such a powerful Regen I was thinking to myself 'there HAS to exist a manner to drop it'. Server: Valefor Game: FFXI Posts: 30 How are people handling Thinker in a mage setup? Death? Just regular SC/MB? Whatever other tips? Also, did anyone go with the time of 24-hour interval enter matter for floor 3? My friend and I were entering approximately the same time every morning time during Christmas interruption and pretty much got all Gorgers. We're now trying to run in the evening at the same time every night and getting all Thinkers. Server: Asura Game: FFXI Posts: 1113 Valefor.Terravcota said: » How are people handling Thinker in a mage setup? Expiry? But regular SC/MB? Any other tips? Also, did anyone go with the time of day enter thing for floor three? My friend and I were entering approximately the same fourth dimension every morning during Christmas suspension and pretty much got all Gorgers. We're now trying to run in the evening at the same time every dark and getting all Thinkers. Nosotros practice it PUP GEO SCH SCH BLM BLM all mages 20-21 distance focus/malaise SC MB, if yous run across pain sync run 25+, worse case it kills the pup's boob, yous bind/grav until pup gets out new pup and gets hate. I thing that seems to help is to enfeeble information technology greatly and then it spams WoP over Hurting Sync its not 100% but definitely helps minimize Pain Sync If using RUN or PLD and they swallow it, they just have to tank it weak. Server: Carbuncle Game: FFXI Asura.Toralin said: » Valefor.Terravcota said: » How are people handling Thinker in a mage setup? Death? Just regular SC/MB? Any other tips? Also, did anyone become with the time of twenty-four hours enter thing for floor 3? My friend and I were entering approximately the same time every morn during Christmas break and pretty much got all Gorgers. We're now trying to run in the evening at the same time every nighttime and getting all Thinkers. Nosotros practise information technology PUP GEO SCH SCH BLM BLM all mages 20-21 distance focus/angst SC MB, if you see pain sync run 25+, worse case it kills the pup'southward boob, you demark/grav until pup gets out new pup and gets hate. One thing that seems to assistance is to enfeeble it greatly and so it spams WoP over Pain Sync its not 100% simply definitely helps minimize Pain Sync If using RUN or PLD and they eat it, they just have to tank information technology weak. Overnice, what well-nigh craver with mage setup ? AoE are 20+, draw in and bindga seems a pain Server: Shiva Game: FFXI Posts: 657 Should everyone stand on the stone while the GEO use Indi-Sluggishness/Geo-Wilt. Wilt should be plenty to cut the AoE dmg significantly. If you don't have a WHM to curaga, only have the SCH use Accession Regen V. Other than that, thunder MB is the route I usually become. The craver doesn't have unlimited MP, so I'd recommend having the mages spam T2s outside of MB until convert, radial arcana etc is up. It really helps for everyone to buy Vile Elixirs/+1 from the AH or Curio Vendor Moogle in this situation. Server: Asura Game: FFXI Posts: 1113 Carbuncle.Doryll said: » Asura.Toralin said: » Valefor.Terravcota said: » How are people treatment Thinker in a mage setup? Decease? Just regular SC/MB? Whatsoever other tips? Also, did anyone go with the fourth dimension of day enter thing for flooring 3? My friend and I were entering approximately the aforementioned time every morning during Christmas break and pretty much got all Gorgers. We're now trying to run in the evening at the aforementioned time every night and getting all Thinkers. Nosotros do it PUP GEO SCH SCH BLM BLM all mages 20-21 altitude focus/malaise SC MB, if you encounter hurting sync run 25+, worse case information technology kills the pup's puppet, you lot bind/grav until pup gets out new pup and gets hate. One thing that seems to help is to enfeeble it greatly so it spams WoP over Pain Sync its not 100% simply definitely helps minimize Pain Sync If using RUN or PLD and they eat it, they merely take to tank information technology weak. Prissy, what about craver with mage setup ? AoE are twenty+, draw in and bindga seems a pain I would say he is the hardest with a mage setup, we utilise a PUP tank and we stand xx-21 abroad and nosotros bicycle fusion, the big thing on this one is putting a monster helix on. mages need to continue aquaveil/ss/phalanx/glimmer up on this mob specially. Once it gets to thirty% we all get back 25+ out of range and so "run in" and attempt to do a SC+MB.(SCH runs in first, fusion is overnice b/c its t1 spells, and with capped FC/aquaveil, fifty-fifty if your getting yanked in/out it doesnt interupt. At present sticking Pyrohelix2 thats some other story. After the blm encounter the 2d immanence they run in to MB) One thing to note decease does do 99k on it, so if you can slap a 8k helix on at 25-thirty% and become a death off of 99k, information technology will kill it Server: Lakshmi Game: FFXI Posts: 517 We finally got Fu'due south band driblet after similar xx calibration drops, and 2 neck drops. -_- ***is like 1% drib rate. Body is probably somewhere betwixt 0.1% to 0.2% drop charge per unit. VIP Server: Lakshmi Game: FFXI Posts: 5811 Okay, and so the two times we got 666 omens we ended up with a "pick iii golden chests" floor. I know we've had other chest floors, simply I don't know what acquired them. I besides analyzed the omens I've gotten from killing monsters (n=1277) and the distribution is flat with a range of 0-999. It might too be /random. Still, given the above case, I call up the name "omens" was picked to mean "thing that portends what is to come." Along that vein, I compared midboss ratios with 2 other groups in my linkshell. The numbers are below: * Miang's group is consistently PLD, THF, GEO, BRD, WHM. He doesn't impale more monsters than he has to. I don't know who enters Omen for his group. |
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